using UnityEngine;
using System;
using System.IO;
using System.Collections.Generic;
using WFTools;

[Serializable]
public class SkillUnit 
{ 
	/// <summary>
	///技能ID
	/// <summary>

	public readonly string skillID;
	/// <summary>
	///子弹ID
	/// <summary>

	public readonly string bullectID;
	/// <summary>
	///子弹ID
	/// <summary>

	public readonly float bullectSpeed;
	public SkillUnit(List<string> datas)
{	
		int value = 0;
		skillID = datas[0];
		bullectID = datas[1];
		bullectSpeed = float.Parse(datas[2]);
	}
} 
